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Card Captor Sakura
Copyright: ©2000, CLAMP, Bandai Visual synopsis:
Anatani tsutaitai, honto no omoi... It's been some time since Eriol has returned to England and Syaoran to China. Eriol's home now stands in ruins to make space for a new amusement park. However, while the old mansion was being destroyed, a strange glow could be seen from the basement of the mansion. What could be the source of the mysterious light? Sakura is now in 6th grade, and her class is working hard at rehearsals for the upcoming Nadesico festival. Deciding to stop by the new amusement park on their way home from rehearsal, Tomoyo and Sakura run into Meilin and Syaoran who are visiting from Hong Kong. Sakura finally has an opportunity to tell Syaoran her true feelings. However, as chance would have it, outside forces tend to interfere with Sakura's attempts to talk to Syaoran; especially the deliberate interference by a certain elder brother... However, more serious matters are afoot as Sakura discovers that the Sakura cards are slowly disappearing one by one. Where could the cards be going? and why?
A phone call from Eriol explains matters. It seems that when Clow Reid first created the Clow cards, in order to maintain the balance of energies, one negative power card was created to counter the 52 positive power cards. That card was then sealed away below the old mansion. However, with the destruction of the mansion for the new amusement park, the seal has finally been broken. It's up to Sakura to capture the final Clow card and once again lock away it's powers. However, to do so carries a hefty price, for the card will claim Sakura's most important thought or feeling. Will Sakura be able to capture the last card, or will all of Tokyo be lost taken piece by piece by the last Clow card? And will she be able to keep from losing that most important feeling? capsule review:
café rating (original japanese):
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